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Tale of modifications #4 or Lost Squad

It has already passed a lot of time from the moment I took the last time to write the review, but my hands are already scratching pretty, the session is slowly untied and the reason appeared. Today, however, it will not be a review, but a preview of the modification of the created Dmitrex CorporationLost Squad.

It just so happened that I in some way participate in the creation of this modification, acting as a translator from the great powerful to a simple foreign, translating dialogs and various inscriptions. That is, my task is to translate the plot. True, this does not make me an important part of the team, because I am not very dedicated to the internal affairs of the development. Either by the fact that he did not try to dig up anything, or because because Dmitry does not want them – plans – shares. In other words, I want to say that this is not a self -covers for a modification, which I myself create. I am something like an insider who, in parallel, helps to participate in the development. But, nevertheless, I still want to focus on the plot in this modification, for the plot Lost Squad This is still a part of the public, which lies a huge potential, as it seems to me. We will return to this, but for now closer to the topic.

Team, as I managed to find out recently, incredibly small. IN “main composition“, if I may say, only three people are working. The most important, the oldest, most important – Dmitry Andreev, which performs almost all the work to create a modification. His competence includes level design, animation, writing a plot, programming, and just a mod care. Of course, one person cannot do absolutely all the work, because there are two more that do a long, but the right work: this is Evgeny Deryabin – The composer of the project and, as you can already guess, a very self -propelled translator – Nikita Kutelma. In addition to the “main composition” there are still Kirill Kazaev, which helps Dmitry with textures and a bunch of people who are engaged in voice acting characters.

But all the same, what is https://sistersitescasino.co.uk/casinos/jaak-casino/ it Lost Squad? Why is this modification, and indeed this preview, should distract you from your affairs or attract attention? Simplicity for the sake, Dmitry Describes Lost Squad as a modification dedicated to adventures Barney Kalhuna in the interval between the end Half-Life 2 And the end Episode Two. The plot of the modification, if you dig deep, can be divided into two parts – “Canonical” And “Invented“. “Canonical“is the first half of the modification, the events of which occur just at the end Half-Life 2 and throughout all Episode One. Dmitry I did not depart from the main plot and therefore retained all the dialogs and places of the characters’ meetings, in other words, the player will have to meet Gordon And Alix, How was it in Episode One. The only problem is that I did not know little Barney the rest of the time, because Dmitry I came up with a plot that was very saturated with action, so that the player could be happy to pass the time until the moment in the series was the last time met Barney. What is it worth seeing with your own eyes the moment of the explosion of the citadel! By the way, the modification begins immediately after the moment when Gordon Met s Barney, Before going to the citadel. In general, this part of the modification will easily resemble any plot mod for Half-Life 2, but with your ideas, about which later. The second part of the modification, “Invented“raises many questions. Starting from what happened to Barney at the end Episode One According to the version Dmitry and ending with what innovations in the storyline that I praise so. Of course I can’t tell specifically what these innovations are, but I will try to explain. Dmitry I decided not to develop the theme of alien races, combines or invent the wings in felt boots. Instead, he took up a more successful and uninhabited part of the universe Half-Life – For her mystical component. And what c Half-Life mystical? That’s right, he is only one … well, his employers.

Fortunately for us, Dmitry thinks even wider and is not going to create a mod with a slope for only the plot, he also decided to experiment with other components of the usual modification on Source. Of the widely known innovations, this Dynamic Destructions(Dynamic destruction) and True First Person(True first -person view). And, to your good luck, I understand this enough to explain the essence of these phenomena with clear words.

Everyone loves destruction in games, and when they are not calculated and are caused directly by your active activity – this is even cooler. It was from this thought that Dima probably repelled when he thought over this system. He decided to show us City 17 in new colors, namely in destroyed colors. Scattered houses from the volleys of your RPG In this modification – in the order of things.

The new first -person species system is, for the most part, that Dmitry replaced everything View models (models that are shown in the hands of the player), on World models (models that are always scattered at the level). Why was it done? Firstly, this simplifies the process of creating the scenes, and secondly, this allows you to show weapons in the game a little by the new, creating a greater immersion of the player in the character himself.

Also, do not forget that in the declared opportunities there is a cooperative regime. However, the situation here is similar to the plot, I cannot tell about it. Unless I mention that this will not be a banal transformation of a single company into a cooperative regime. There is for this Synergy, in the end.

Approaching the end of the preview, the question always arises – when will the culprit of the occasion be released? On the page Moddb It is written that the mod will go to Fourth quarter 2013, However, my intuition in a compartment with personal guesses tells me that the release will drag out to second half of 2014.

So, I hope that the above could interest you in this modification and delivered you at least a bit of pleasure when reading. The modification is still at an early stage of development and support of fans or several good mappers would be by the way for the ^^ project (but this is a completely different story). Lost Squad, How do not criticize or extol it, this is a good and interesting project with your ideas, which is in such a hurry to share with everyone Dmitry. Many regularly criticize level design, True First Person or Dynamic Destructions. However, in defense of the project I would like to recall that for the most part this is a project of one person who creates all this. In addition, modifications are not games AAA class in which Pre-ALPHA no different from the final product. In modification, each part of the project is easily and rapidly replaced and these innovations Dmitry, so criticized, are also in development and far from the final vision. In general, if you liked the project, then wish Dima Good luck! “Thank you for coming” and until new meetings!


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